As long as you’re willing to change make changes in your life, you’re not bound to fate. Nothing is written that can’t be unwritten. Norse mythology is all about fate and prophecy and everything, and we wanted to say that that’s bullsh*t. Sophos then explained the heartwarming reason why Kratos did get a happy ending in the game:Īs we were developing the story, we knew that we wanted the story to be one about letting go and changing. Kratos has died and come back from it too many times The hook, the emotion isn’t really there.” And he was absolutely right that’s why didn’t last very long. There was gonna be a big time jump-type thing. It wasn’t a permanent death: what was gonna happen was he would get pulled out of Hel, essentially, by Atreus, but 20 years have passed. We had Kratos die in the Thor fight at the very beginning of the game. There was the earliest, earlier draft of an outline that we did come up with, that we took to Eric (Williams). Without going into spoiler territory, Ragnarok tells a moving, positive story of compassion and redemption, but apparently that was not always the direction planned for the game.ĭiscussing the writing process of God of War Ragnarok and its complex themes, narrative director Matt Sophos revealed that an early concept revolved around Kratos’ death early on in the game, in line with the mural seen at the end of God of War 2018: Related Reading: PlayStation Brings the Thunder With Latest Live From PS5 Commercialįour-and-a-half years after the release of God of War 2018, God of War Ragnarok continued the series’ Norse saga to massive fanfare and critical acclaim.An early concept featured the Greek God of War’s death in the game’s first Thor fight, with Atreus pulling Kratos out of Helheim two decades later and resurrecting him. God of War Ragnarok‘s Kratos story was originally set to be much darker, as revealed by narrative director Matt Sophos in a new interview.
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